/**************************************************************************

    (C) Copyright 1995-1996 Microsoft Corp.  All rights reserved.

    You have a royalty-free right to use, modify, reproduce and 
    distribute the Sample Files (and/or any modified version) in 
    any way you find useful, provided that you agree that 
    Microsoft has no warranty obligations or liability for any 
    Sample Application Files which are modified. 

    we do not recomend you base your game on IKlowns, start with one of
    the other simpler sample apps in the GDK

 **************************************************************************/

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by iklowns.rc
//
#define IDS_INFO_TITLE                  1
#define IDS_ERROR_TITLE                 2
#define IDS_INVALID_FILE                3
#define IDS_GDI_ERROR                   4
#define IDS_STARTUP_ERROR               5
#define IDR_GENERIC                     101
#define IDI_APP                         102
#define IDD_ABOUTBOX                    103
#define IDR_ACCELERATOR1                106
#define IDD_REMCONNABORTDLG             106
#define IDD_Q_CREATE                    108
#define IDD_OPTIONS                     109
#define IDD_CHOOSEPROVIDER              129
#define IDD_SELSESSION                  130
#define IDC_FILEDESCRIPTION             1000
#define IDC_PRODUCTVERSION              1001
#define IDC_LEGALCOPYRIGHT              1002
#define IDC_COMPANYNAME                 1003
#define IDC_LEGALTRADEMARKS             1004
#define IDC_CREATE                      1005
#define IDC_CONNECT                     1006
#define IDC_LISTOPTION                  1009
#define IDC_LIST1                       1021
#define IDC_LB_SESSION                  1024
#define OPTION_PLAY_START               2001
#define IDS_SOLO_PLAY                   2001
#define IDS_TWO_PLAYER                  2002
#define IDS_NET_PLAY                    2003
#define IDS_QUIT_GAME                   2004
#define OPTION_PLAY_END                 2004
#define IDS_INSTRUCTION_1               2005
#define IDS_INSTRUCTION_2               2006
#define CREDIT_START                    2100
#define IDS_LOAD_MSG                    2200
#define IDS_WIN_START                   2300
#define IDS_WIN_1                       2300
#define IDS_WIN_2                       2301
#define IDS_WIN_3                       2302
#define IDS_WIN_4                       2303
#define IDS_WIN_5                       2304
#define IDS_WIN_6                       2305
#define IDS_WIN_END                     IDS_WIN_6
#define IDS_LOSE_START                  2400
#define IDS_LOSE_1                      2400
#define IDS_LOSE_2                      2401
#define IDS_LOSE_3                      2402
#define IDS_LOSE_4                      2403
#define IDS_LOSE_5                      2404
#define IDS_LOSE_6                      2405
#define IDS_LOSE_END                    IDS_LOSE_6
#define NET_GAME_OPTION                 2410
#define IDM_NEW                         40001
#define IDM_OPEN                        40002
#define IDM_SAVE                        40003
#define IDM_SAVEAS                      40004
#define IDM_PRINT                       40005
#define IDM_PRINTSETUP                  40006
#define IDM_EXIT                        40007
#define IDM_UNDO                        40008
#define IDM_CUT                         40009
#define IDM_COPY                        40010
#define IDM_PASTE                       40011
#define IDM_LINK                        40012
#define IDM_LINKS                       40013
#define IDM_HELPCONTENTS                40014
#define IDM_HELPSEARCH                  40015
#define IDM_HELPHELP                    40016
#define IDM_ABOUT                       40017
#define IDA_LEFT                        40018
#define IDA_RIGHT                       40019
#define IDA_UP                          40020
#define IDA_DOWN                        40021
#define IDA_RETURN                      40022
#define IDC_STATIC                      -1

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC                     1
#define _APS_NEXT_RESOURCE_VALUE        110
#define _APS_NEXT_COMMAND_VALUE         40023
#define _APS_NEXT_CONTROL_VALUE         1010
#define _APS_NEXT_SYMED_VALUE           104
#endif
#endif
