# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **

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!IF "$(CFG)" == ""
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!MESSAGE No configuration specified.  Defaulting to Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "IKLOWNS.MAK" CFG="Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

################################################################################
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ALL : $(OUTDIR)/IKLOWNS.ovl $(OUTDIR)/IKLOWNS.bsc

$(OUTDIR) : 
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# ADD MTL /nologo /D "_DEBUG" /win32
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################################################################################
# Begin Group "Source Files"

################################################################################
# Begin Source File

SOURCE=.\CGSCREEN.CPP
DEP_CGSCR=\
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    .\CGBITBUF.H\
    .\CGSCREEN.H\
    .\INCLUDE\CGDIB.H

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# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGDIB.CPP
DEP_CGDIB=\
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    .\cgrsrce.h\
    .\CGSCREEN.H\
    .\INCLUDE\CGEXCPT.H\
    .\INCLUDE\CGDEBUG.H\
    .\INCLUDE\CGDIB.H\
    .\CGBITBUF.H

$(INTDIR)/CGDIB.OBJ :  $(SOURCE)  $(DEP_CGDIB) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\iklowns.cpp
DEP_IKLOW=\
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    .\CGGLOBL.H\
    .\cgrsrce.h\
    .\INCLUDE\CGEXCPT.H\
    .\CGIMAGE.H\
    .\INCLUDE\CGDIB.H\
    .\CGCHAR.H\
    .\CGLEVEL.H\
    .\CGTIMER.H\
    .\CGINPUT.H\
    .\CGMIDI.H\
    .\CGOPTION.H\
    .\CGLOAD.H\
    .\IKLOWNS.H\
    .\CGSCREEN.H\
    .\CGBITBUF.H\
    .\CGGRAPH.H\
    .\CGUPDATE.H\
    .\CGACTION.H\
    .\CGCHDLL.H\
    .\CGREMOTE.H\
    .\CGDLIST.H\
    .\cgsound.h\
    .\CGTEXT.H\
    .\INCLUDE\LINKLIST.H\
    .\CGSPRITE.H\
    .\CGREMQUE.H

$(INTDIR)/iklowns.obj :  $(SOURCE)  $(DEP_IKLOW) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGGLOBL.CPP
DEP_CGGLO=\
    .\CGGLOBL.H

$(INTDIR)/CGGLOBL.OBJ :  $(SOURCE)  $(DEP_CGGLO) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\IKLOWNS.RC
DEP_IKLOWN=\
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    .\cgrsrce.h

$(INTDIR)/IKLOWNS.res :  $(SOURCE)  $(DEP_IKLOWN) $(INTDIR)
   $(RSC) $(RSC_PROJ)  $(SOURCE) 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGBITBUF.CPP
DEP_CGBIT=\
    .\INCLUDE\CGDEBUG.H\
    .\INCLUDE\CGDIB.H\
    .\CGBITBUF.H

$(INTDIR)/CGBITBUF.OBJ :  $(SOURCE)  $(DEP_CGBIT) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGIMAGE.CPP
DEP_CGIMA=\
    .\cgrsrce.h\
    .\INCLUDE\CGEXCPT.H\
    .\INCLUDE\CGDEBUG.H\
    .\CGGLOBL.H\
    .\CGSCREEN.H\
    .\CGLEVEL.H\
    .\CGUPDATE.H\
    .\CGIMAGE.H\
    .\CGBITBUF.H\
    .\CGDLIST.H\
    .\INCLUDE\LINKLIST.H\
    .\CGGRAPH.H\
    .\INCLUDE\CGDIB.H

$(INTDIR)/CGIMAGE.OBJ :  $(SOURCE)  $(DEP_CGIMA) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGCHAR.CPP
DEP_CGCHA=\
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    .\CGTIMER.H\
    .\CGINPUT.H\
    .\CGCHAR.H\
    .\CGCHDLL.H\
    .\CGCHRINT.H\
    .\CGREMOTE.H\
    .\INCLUDE\STRREC.H\
    .\CGUPDATE.H\
    .\CGACTION.H\
    .\CGGRAPH.H\
    .\INCLUDE\LINKLIST.H\
    .\CGREMQUE.H\
    .\CGSPRITE.H\
    .\cgsound.h\
    .\CGLEVEL.H\
    .\CGSCREEN.H\
    .\CGBITBUF.H\
    .\CGDLIST.H\
    .\INCLUDE\CGDIB.H

$(INTDIR)/CGCHAR.OBJ :  $(SOURCE)  $(DEP_CGCHA) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGSPRITE.CPP
DEP_CGSPR=\
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGACTION.CPP
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$(INTDIR)/CGACTION.OBJ :  $(SOURCE)  $(DEP_CGACT) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\LIB\DEBUG\LINKLIST.LIB
# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGUPDATE.CPP
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$(INTDIR)/CGUPDATE.OBJ :  $(SOURCE)  $(DEP_CGUPD) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\LIB\DEBUG\cgutil.lib
# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGLEVEL.CPP
DEP_CGLEV=\
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    .\CGLEVEL.H\
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    .\INCLUDE\STRREC.H\
    .\CGINPUT.H\
    .\CGCHAR.H\
    .\CGIMAGE.H\
    .\CGMIDI.H\
    .\CGREMOTE.H\
    .\cgsound.h\
    .\CGGLOBL.H\
    .\CGSCREEN.H\
    .\CGUPDATE.H\
    .\CGDLIST.H\
    .\CGACTION.H\
    .\CGREMQUE.H\
    .\CGBITBUF.H\
    .\CGSPRITE.H\
    .\INCLUDE\CGDIB.H

$(INTDIR)/CGLEVEL.OBJ :  $(SOURCE)  $(DEP_CGLEV) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGTIMER.CPP
DEP_CGTIM=\
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$(INTDIR)/CGTIMER.OBJ :  $(SOURCE)  $(DEP_CGTIM) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGINPUT.CPP
DEP_CGINP=\
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$(INTDIR)/CGINPUT.OBJ :  $(SOURCE)  $(DEP_CGINP) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGGRAPH.CPP
DEP_CGGRA=\
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    .\INCLUDE\CGDIB.H

$(INTDIR)/CGGRAPH.OBJ :  $(SOURCE)  $(DEP_CGGRA) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGDLIST.CPP
DEP_CGDLI=\
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    .\INCLUDE\STRREC.H\
    .\INCLUDE\CGDEBUG.H\
    .\CGCHAR.H\
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    .\CGLOAD.H\
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    .\CGACTION.H\
    .\CGGRAPH.H\
    .\CGCHDLL.H\
    .\CGREMOTE.H\
    .\cgsound.h\
    .\CGTEXT.H\
    .\INCLUDE\LINKLIST.H\
    .\CGSPRITE.H\
    .\CGLEVEL.H\
    .\CGSCREEN.H\
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    .\CGBITBUF.H\
    .\INCLUDE\CGDIB.H

$(INTDIR)/CGDLIST.OBJ :  $(SOURCE)  $(DEP_CGDLI) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGCHRINT.CPP
DEP_CGCHR=\
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    .\CGLEVEL.H\
    .\CGCHAR.H\
    .\CGCHRINT.H\
    .\CGINPUT.H\
    .\CGDLIST.H\
    .\CGUPDATE.H\
    .\CGACTION.H\
    .\CGGRAPH.H\
    .\CGREMOTE.H\
    .\INCLUDE\LINKLIST.H\
    .\CGSPRITE.H\
    .\cgsound.h\
    .\CGSCREEN.H\
    .\CGREMQUE.H\
    .\CGBITBUF.H\
    .\INCLUDE\CGDIB.H

$(INTDIR)/CGCHRINT.OBJ :  $(SOURCE)  $(DEP_CGCHR) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\.\LIB\DDRAW.LIB
# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGREMOTE.CPP
DEP_CGREM=\
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    .\CGREMOTE.H\
    .\INCLUDE\STRREC.H\
    .\CGDLIST.H\
    .\INCLUDE\LINKLIST.H\
    .\CGREMQUE.H\
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$(INTDIR)/CGREMOTE.OBJ :  $(SOURCE)  $(DEP_CGREM) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGREMQUE.CPP
DEP_CGREMQ=\
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    .\CGREMOTE.H\
    .\CGREMQUE.H

$(INTDIR)/CGREMQUE.OBJ :  $(SOURCE)  $(DEP_CGREMQ) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\.\LIB\DPLAY.LIB
# End Source File
################################################################################
# Begin Source File

SOURCE=.\cgmidi.cpp
DEP_CGMID=\
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$(INTDIR)/cgmidi.obj :  $(SOURCE)  $(DEP_CGMID) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\cgsound.cpp
DEP_CGSOU=\
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    .\CGWAVE.H\
    .\cgsound.h

$(INTDIR)/cgsound.obj :  $(SOURCE)  $(DEP_CGSOU) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGWAVE.CPP
DEP_CGWAV=\
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$(INTDIR)/CGWAVE.OBJ :  $(SOURCE)  $(DEP_CGWAV) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\.\LIB\DSOUND.LIB
# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGOPTION.CPP
DEP_CGOPT=\
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    .\INCLUDE\CGDIB.H\
    .\INCLUDE\STRREC.H\
    .\CGINPUT.H\
    .\CGTEXT.H\
    .\INCLUDE\LINKLIST.H

$(INTDIR)/CGOPTION.OBJ :  $(SOURCE)  $(DEP_CGOPT) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGTEXT.CPP
DEP_CGTEX=\
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    .\INCLUDE\LINKLIST.H

$(INTDIR)/CGTEXT.OBJ :  $(SOURCE)  $(DEP_CGTEX) $(INTDIR)

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CGLOAD.CPP
DEP_CGLOA=\
    .\CGGLOBL.H\
    .\INCLUDE\STRREC.H\
    .\INCLUDE\CGDIB.H\
    .\cgsound.h\
    .\CGLOAD.H\
    .\CGTEXT.H\
    .\INCLUDE\LINKLIST.H

$(INTDIR)/CGLOAD.OBJ :  $(SOURCE)  $(DEP_CGLOA) $(INTDIR)

# End Source File
# End Group
# End Project
################################################################################
